Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 164 days ago
14 / 1 / 17
K / D / A
66%
Kill participation
1,728
Damage / min
16,562g
542.4 gold / min
16
9 placed · 1 cleared
236
7.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatForAmazinG#0606
Renekton · Top
7 / 10 / 4
40.7% KP
20,723
20.1% share
11,180g
187 CS · 6.1/m
Dutchman#Rai
Bel'Veth · Jungle
6 / 8 / 7
48.1% KP
14,831
14.4% share
12,139g
178 CS · 5.8/m
NasibinGeldi#TR1
Vladimir · Mid
5 / 9 / 7
44.4% KP
22,895
22.2% share
11,127g
181 CS · 5.9/m
From#308
Kai'Sa · ADC
4 / 8 / 9
48.1% KP
23,769
23.1% share
14,153g
205 CS · 6.7/m
ÇAYATANDİKTATÖR#TR1
Mel · Support
5 / 12 / 6
40.7% KP
20,753
20.2% share
10,270g
97 CS · 3.2/m
Red side
VictoryMubarekKudurmadı#TR1
Darius · Top
13 / 6 / 4
36.2% KP
39,863
24.7% share
17,093g
265 CS · 8.7/m
Mikrop#4444
Kayn · Jungle
4 / 8 / 6
21.3% KP
18,513
11.5% share
12,707g
212 CS · 6.9/m
flop#III
LeBlanc · Mid
10 / 3 / 9
40.4% KP
23,235
14.4% share
13,523g
185 CS · 6.1/m
Fuwa Aika#333
Lux · ADC
14 / 1 / 17
66% KP
52,762
32.7% share
16,562g
236 CS · 7.7/m
Sakamoto Taro#1000
Fiddlesticks · Support
6 / 10 / 21
57.4% KP
26,758
16.6% share
11,404g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
