Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 164 days ago
10 / 5 / 17
K / D / A
49.1%
Kill participation
1,594.3
Damage / min
19,264g
489.3 gold / min
21
13 placed · 1 cleared
302
7.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypromanggrip#TR1
K'Sante · Top
11 / 5 / 4
27.3% KP
26,348
15.9% share
16,860g
262 CS · 6.7/m
Licakiss#7214
Riven · Jungle
11 / 9 / 5
29.1% KP
24,008
14.5% share
17,647g
305 CS · 7.7/m
Lêon Mayk#3515
Syndra · Mid
13 / 3 / 8
38.2% KP
31,657
19.1% share
17,601g
283 CS · 7.2/m
Fuwa Aika#333
Lux · ADC
10 / 5 / 17
49.1% KP
62,761
37.9% share
19,264g
302 CS · 7.7/m
lasshwikov#TR1
Pyke · Support
10 / 12 / 12
40% KP
20,821
12.6% share
14,345g
43 CS · 1.1/m
Red side
DefeatSEC Arthas#TR1
Gangplank · Top
7 / 15 / 2
26.5% KP
27,793
18.7% share
15,887g
252 CS · 6.4/m
WâfféN#TR1
Graves · Jungle
20 / 10 / 4
70.6% KP
43,525
29.2% share
25,627g
277 CS · 7/m
KUZGUN666#KTTK
Xerath · Mid
4 / 15 / 6
29.4% KP
26,495
17.8% share
13,481g
263 CS · 6.7/m
Jon Jones#isak
Ezreal · ADC
2 / 9 / 6
23.5% KP
22,721
15.3% share
13,600g
255 CS · 6.5/m
öldürme2000#TR1
Zyra · Support
1 / 7 / 20
61.8% KP
28,359
19% share
12,138g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
