Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 163 days ago
16 / 7 / 10
K / D / A
48.1%
Kill participation
1,561.4
Damage / min
14,288g
552.7 gold / min
16
9 placed · 1 cleared
182
7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwonderkid#RELL
K'Sante · Top
4 / 6 / 6
35.7% KP
18,342
22.2% share
10,001g
162 CS · 6.3/m
FS NatsuDragneel#TR1
Lee Sin · Jungle
11 / 10 / 6
60.7% KP
25,605
31% share
13,957g
163 CS · 6.3/m
viperank1#TR123
Aurelion Sol · Mid
5 / 18 / 6
39.3% KP
16,525
20% share
9,121g
120 CS · 4.6/m
DikDuranPisVuran#3733
Jhin · ADC
4 / 11 / 4
28.6% KP
13,496
16.3% share
10,362g
180 CS · 7/m
kingslayer#금욕 주의
Seraphine · Support
4 / 9 / 8
42.9% KP
8,725
10.6% share
7,836g
30 CS · 1.2/m
Red side
VictoryYAT LAN AŞŞA#4141
Riven · Top
6 / 6 / 10
29.6% KP
22,619
15.3% share
11,854g
157 CS · 6.1/m
God Demon Yavuz#doğa
Jarvan IV · Jungle
10 / 5 / 20
55.6% KP
35,019
23.7% share
14,424g
224 CS · 8.7/m
schwarzes herz#361
Qiyana · Mid
19 / 5 / 9
51.9% KP
35,300
23.9% share
12,993g
130 CS · 5/m
Fuwa Aika#333
Brand · ADC
16 / 7 / 10
48.1% KP
40,362
27.3% share
14,288g
182 CS · 7/m
cânfew#cnfvv
Nami · Support
3 / 5 / 30
61.1% KP
14,620
9.9% share
9,450g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
