Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 163 days ago
11 / 7 / 4
K / D / A
36.6%
Kill participation
1,409.6
Damage / min
13,638g
417.3 gold / min
25
12 placed · 2 cleared
217
6.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCıva#LoL
Warwick · Top
3 / 4 / 2
17.2% KP
17,956
15.6% share
10,640g
219 CS · 6.7/m
FS NatsuDragneel#TR1
Qiyana · Jungle
16 / 8 / 5
72.4% KP
42,356
36.9% share
19,204g
270 CS · 8.3/m
cânfew#cnfvv
Zoe · Mid
5 / 13 / 9
48.3% KP
28,963
25.2% share
11,238g
148 CS · 4.5/m
DikDuranPisVuran#3733
Tristana · ADC
4 / 6 / 8
41.4% KP
21,284
18.5% share
15,780g
333 CS · 10.2/m
kingslayer#금욕 주의
Soraka · Support
1 / 10 / 11
41.4% KP
4,279
3.7% share
8,485g
39 CS · 1.2/m
Red side
VictoryBoun Cmpe#999
Fiora · Top
10 / 2 / 6
39% KP
35,652
24.1% share
17,250g
304 CS · 9.3/m
MasterPeak#0201
Talon · Jungle
7 / 7 / 8
36.6% KP
24,677
16.7% share
17,451g
294 CS · 9/m
Fuwa Aika#333
Annie · Mid
11 / 7 / 4
36.6% KP
46,072
31.2% share
13,638g
217 CS · 6.6/m
Capcup sama#TR1
Corki · ADC
11 / 9 / 6
41.5% KP
30,265
20.5% share
15,657g
219 CS · 6.7/m
bloodhex#G984
Yuumi · Support
2 / 4 / 24
63.4% KP
11,046
7.5% share
11,144g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
