Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 163 days ago
9 / 7 / 3
K / D / A
34.3%
Kill participation
1,300.6
Damage / min
16,021g
479.2 gold / min
31
13 placed · 0 cleared
303
9.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFuwa Aika#333
Yone · Top
9 / 7 / 3
34.3% KP
43,485
28.6% share
16,021g
303 CS · 9.1/m
King Bakura#Yami
Ambessa · Jungle
18 / 5 / 7
71.4% KP
50,962
33.5% share
18,917g
251 CS · 7.5/m
Basiliskk#TR1
Zoe · Mid
4 / 6 / 6
28.6% KP
22,721
14.9% share
13,061g
223 CS · 6.7/m
Mccree#BLC
Lucian · ADC
4 / 7 / 9
37.1% KP
27,759
18.2% share
14,442g
259 CS · 7.7/m
lâvida#meu
Milio · Support
0 / 3 / 26
74.3% KP
7,315
4.8% share
10,777g
24 CS · 0.7/m
Red side
Defeatwonderkid#RELL
K'Sante · Top
4 / 5 / 6
35.7% KP
19,278
15.5% share
12,968g
282 CS · 8.4/m
ENGELLİ DOVEN#baroo
Zed · Jungle
12 / 8 / 3
53.6% KP
27,661
22.2% share
19,180g
240 CS · 7.2/m
G1 Civciv#TR1
Lux · Mid
2 / 7 / 10
42.9% KP
30,967
24.9% share
10,975g
230 CS · 6.9/m
KERİMCANDURMZNAB#ENSON
Swain · ADC
10 / 6 / 6
57.1% KP
36,920
29.7% share
16,577g
266 CS · 8/m
Arcturus#2511
Nami · Support
0 / 9 / 17
60.7% KP
9,680
7.8% share
8,775g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
