Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 161 days ago
9 / 5 / 2
K / D / A
35.5%
Kill participation
1,284.1
Damage / min
15,582g
516.5 gold / min
28
11 placed · 2 cleared
244
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGOD KILLER JHİN#TR1
K'Sante · Top
1 / 5 / 2
8.3% KP
8,903
7.8% share
9,227g
189 CS · 6.3/m
keyjey sefiri#9799
Qiyana · Jungle
4 / 10 / 9
36.1% KP
19,400
17% share
10,491g
154 CS · 5.1/m
her yerde sen#1802
Katarina · Mid
20 / 6 / 4
66.7% KP
43,929
38.4% share
16,303g
205 CS · 6.8/m
Euphoria2#TR1
Hwei · ADC
6 / 5 / 14
55.6% KP
30,628
26.8% share
13,620g
225 CS · 7.5/m
barısı tasıyom#alate
Nami · Support
5 / 5 / 16
58.3% KP
11,506
10.1% share
9,209g
31 CS · 1/m
Red side
VictoryFuwa Aika#333
Smolder · Top
9 / 5 / 2
35.5% KP
38,737
31.9% share
15,582g
244 CS · 8.1/m
intacc#TMM
Naafiri · Jungle
14 / 4 / 4
58.1% KP
25,377
20.9% share
17,144g
240 CS · 8/m
pislik31#3162
Akshan · Mid
3 / 11 / 9
38.7% KP
22,075
18.2% share
11,598g
192 CS · 6.4/m
cardigan#TR31
Seraphine · ADC
5 / 7 / 10
48.4% KP
20,172
16.6% share
12,272g
195 CS · 6.5/m
aegis#03335
Gragas · Support
0 / 11 / 11
35.5% KP
15,229
12.5% share
8,440g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
