Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 161 days ago
15 / 4 / 2
K / D / A
34.7%
Kill participation
1,082.2
Damage / min
15,487g
588.1 gold / min
27
10 placed · 2 cleared
253
9.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFuwa Aika#333
Riven · Top
15 / 4 / 2
34.7% KP
28,498
28.4% share
15,487g
253 CS · 9.6/m
Wicrop#000
Zed · Jungle
5 / 6 / 6
22.4% KP
15,801
15.7% share
12,587g
193 CS · 7.3/m
ShezY#AWP
Katarina · Mid
16 / 5 / 7
46.9% KP
27,343
27.2% share
13,938g
202 CS · 7.7/m
II Shevchenko II#TR1
Draven · ADC
12 / 3 / 5
34.7% KP
21,921
21.8% share
15,549g
232 CS · 8.8/m
JW Creativity#JustW
Nami · Support
1 / 3 / 20
42.9% KP
6,923
6.9% share
9,195g
16 CS · 0.6/m
Red side
Defeatejderhasavasci#0315
Jayce · Top
7 / 10 / 4
57.9% KP
21,873
25.3% share
10,102g
130 CS · 4.9/m
the nοtorious#mma
Qiyana · Jungle
4 / 3 / 4
42.1% KP
18,489
21.4% share
12,236g
178 CS · 6.8/m
øggy#001
Xerath · Mid
3 / 11 / 1
21.1% KP
18,228
21.1% share
8,211g
163 CS · 6.2/m
I miss#ENS
Lucian · ADC
1 / 16 / 2
15.8% KP
14,045
16.2% share
8,770g
165 CS · 6.3/m
Kizutte#3131
Mel · Support
4 / 10 / 5
47.4% KP
13,879
16% share
9,801g
56 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
