Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 159 days ago
4 / 8 / 16
K / D / A
45.5%
Kill participation
737.9
Damage / min
16,245g
464.1 gold / min
18
11 placed · 3 cleared
284
8.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCajoin#TR1
Malphite · Top
11 / 5 / 7
40.9% KP
25,477
19.6% share
12,840g
201 CS · 5.7/m
Jester Biceps#174
Shyvana · Jungle
11 / 9 / 7
40.9% KP
22,906
17.6% share
16,820g
242 CS · 6.9/m
Maiev Shadowsong#mmmmm
Akshan · Mid
17 / 4 / 11
63.6% KP
44,488
34.2% share
19,600g
261 CS · 7.5/m
Fuwa Aika#333
Lux · ADC
4 / 8 / 16
45.5% KP
25,827
19.9% share
16,245g
284 CS · 8.1/m
tatiy#000
Morgana · Support
1 / 13 / 17
40.9% KP
11,248
8.7% share
10,016g
48 CS · 1.4/m
Red side
Defeatbmw enjoyer#1903
Teemo · Top
4 / 8 / 5
23.1% KP
28,606
20.5% share
14,625g
274 CS · 7.8/m
HichigoIsYourGod#dose
Kayn · Jungle
18 / 8 / 9
69.2% KP
44,122
31.7% share
18,813g
248 CS · 7.1/m
Rxiaer#012
Viktor · Mid
9 / 6 / 7
41% KP
32,505
23.3% share
12,927g
243 CS · 6.9/m
toji#yuute
Draven · ADC
4 / 15 / 8
30.8% KP
23,460
16.8% share
13,042g
236 CS · 6.7/m
kicktv Euryel#dlra
Nautilus · Support
4 / 7 / 22
66.7% KP
10,630
7.6% share
10,487g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
