Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 159 days ago
9 / 6 / 5
K / D / A
27.5%
Kill participation
1,082.7
Damage / min
14,894g
536.4 gold / min
24
12 placed · 0 cleared
299
10.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnta#1xd
Jayce · Top
3 / 17 / 1
16.7% KP
16,646
20.4% share
10,937g
180 CS · 6.5/m
breaxon#001
Xin Zhao · Jungle
0 / 13 / 4
16.7% KP
9,848
12% share
7,824g
129 CS · 4.6/m
13yo girl#002
Sylas · Mid
6 / 6 / 2
33.3% KP
13,129
16.1% share
10,657g
190 CS · 6.8/m
tansu ciller#otan4
Seraphine · ADC
8 / 7 / 8
66.7% KP
21,556
26.4% share
11,848g
160 CS · 5.8/m
BMW M POWER#Aley
Vel'Koz · Support
7 / 8 / 8
62.5% KP
20,569
25.2% share
11,666g
82 CS · 3/m
Red side
VictoryWetzy#3158
Malphite · Top
12 / 3 / 8
39.2% KP
27,883
23% share
14,609g
234 CS · 8.4/m
911#ceri
Evelynn · Jungle
19 / 2 / 3
43.1% KP
28,351
23.4% share
14,461g
209 CS · 7.5/m
Fuwa Aika#333
Yone · Mid
9 / 6 / 5
27.5% KP
30,062
24.8% share
14,894g
299 CS · 10.8/m
CT Siparus TNT#TR1
Smolder · ADC
10 / 10 / 3
25.5% KP
24,971
20.6% share
13,805g
210 CS · 7.6/m
ShadowAnDark#TR1
Nami · Support
1 / 3 / 17
35.3% KP
9,810
8.1% share
9,604g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
