Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 154 days ago
13 / 3 / 20
K / D / A
78.6%
Kill participation
1,537.5
Damage / min
15,263g
578.5 gold / min
19
10 placed · 1 cleared
184
7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZag#かえで
Malphite · Top
4 / 5 / 4
40% KP
20,188
22.4% share
10,127g
194 CS · 7.4/m
Tristana For Win#TR1
Rek'Sai · Jungle
8 / 11 / 6
70% KP
20,156
22.3% share
11,362g
130 CS · 4.9/m
Pebbles#HON
Zed · Mid
6 / 2 / 5
55% KP
29,805
33% share
13,052g
222 CS · 8.4/m
Martınez#1881
Caitlyn · ADC
1 / 15 / 2
15% KP
13,240
14.7% share
8,957g
161 CS · 6.1/m
SaviorJea#SUP
Thresh · Support
1 / 9 / 5
30% KP
6,825
7.6% share
6,647g
28 CS · 1.1/m
Red side
VictoryCharlie#P4P
Sion · Top
4 / 4 / 12
38.1% KP
21,064
20.3% share
11,785g
226 CS · 8.6/m
ALyness Novas#4829
Ambessa · Jungle
2 / 4 / 7
21.4% KP
9,076
8.8% share
10,530g
227 CS · 8.6/m
Hawkeye#4998
Tryndamere · Mid
11 / 3 / 6
40.5% KP
14,524
14% share
14,068g
218 CS · 8.3/m
Fuwa Aika#333
Lux · ADC
13 / 3 / 20
78.6% KP
40,565
39.2% share
15,263g
184 CS · 7/m
bibeeeeeeeer#0000
Seraphine · Support
12 / 6 / 14
61.9% KP
18,376
17.7% share
10,827g
56 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
