Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 153 days ago
5 / 7 / 23
K / D / A
59.6%
Kill participation
460.9
Damage / min
11,348g
345.8 gold / min
93
46 placed · 4 cleared
23
0.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpot#TR1
Yone · Top
12 / 6 / 5
48.6% KP
42,072
33.7% share
16,804g
276 CS · 8.4/m
lemby#TR1
Jarvan IV · Jungle
6 / 10 / 18
68.6% KP
16,179
13% share
13,320g
189 CS · 5.8/m
NakruG#TR0
Vel'Koz · Mid
3 / 10 / 9
34.3% KP
28,596
22.9% share
10,548g
185 CS · 5.6/m
wqsdfqewrwqre#TR2
Sivir · ADC
11 / 5 / 6
48.6% KP
28,568
22.9% share
16,509g
289 CS · 8.8/m
LETHELLANGEL#十十十
Janna · Support
3 / 16 / 20
65.7% KP
9,511
7.6% share
9,290g
14 CS · 0.4/m
Red side
VictoryTheEmperorAzazil#TR24
Garen · Top
4 / 4 / 7
23.4% KP
16,807
13% share
13,589g
278 CS · 8.5/m
irelking slight#qqee
Rek'Sai · Jungle
7 / 10 / 15
46.8% KP
20,353
15.8% share
13,543g
193 CS · 5.9/m
Melba Parrish#3m44
Vex · Mid
15 / 8 / 16
66% KP
36,908
28.6% share
15,664g
175 CS · 5.3/m
obito#TR7
Smolder · ADC
16 / 6 / 9
53.2% KP
39,937
30.9% share
19,991g
315 CS · 9.6/m
Fuwa Aika#333
Anivia · Support
5 / 7 / 23
59.6% KP
15,124
11.7% share
11,348g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
