Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 152 days ago
10 / 7 / 7
K / D / A
40.5%
Kill participation
718.8
Damage / min
21,166g
539.5 gold / min
38
2 placed · 10 cleared
338
8.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryM Ã Ý K Ø#AXE
Illaoi · Top
2 / 9 / 6
19% KP
15,711
12.5% share
12,632g
219 CS · 5.6/m
Fuwa Aika#333
Graves · Jungle
10 / 7 / 7
40.5% KP
28,202
22.5% share
21,166g
338 CS · 8.6/m
Weaver of hope#TR1
Taliyah · Mid
15 / 10 / 7
52.4% KP
41,615
33.1% share
20,036g
276 CS · 7/m
Jon Jones#isak
Kai'Sa · ADC
14 / 6 / 11
59.5% KP
32,926
26.2% share
23,304g
379 CS · 9.7/m
CryRes#0000
Thresh · Support
1 / 10 / 21
52.4% KP
7,119
5.7% share
11,288g
42 CS · 1.1/m
Red side
DefeatVegan#8130
Vayne · Top
9 / 7 / 5
34.1% KP
33,612
22.2% share
16,045g
276 CS · 7/m
Voxyy#1316
Zed · Jungle
6 / 9 / 12
43.9% KP
30,608
20.3% share
18,109g
238 CS · 6.1/m
swagman#TR1
Orianna · Mid
7 / 9 / 12
46.3% KP
23,776
15.7% share
15,287g
283 CS · 7.2/m
e girlim olsana#uwu
Lux · ADC
15 / 8 / 14
70.7% KP
47,024
31.1% share
19,542g
269 CS · 6.9/m
Güzelsinnnnn#TR1
Malzahar · Support
4 / 9 / 13
41.5% KP
16,097
10.7% share
11,655g
75 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
