Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 152 days ago
19 / 13 / 9
K / D / A
66.7%
Kill participation
1,520.6
Damage / min
20,412g
619.5 gold / min
41
11 placed · 11 cleared
252
7.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCristianoRonaldo#Cano
Yone · Top
4 / 8 / 10
33.3% KP
18,512
12.7% share
12,915g
229 CS · 6.9/m
Beo#TR33
Shyvana · Jungle
9 / 5 / 21
71.4% KP
38,911
26.8% share
15,342g
236 CS · 7.2/m
Headbanger#946
Viktor · Mid
7 / 3 / 10
40.5% KP
29,461
20.3% share
14,073g
251 CS · 7.6/m
Fuwa Aika#333
Zeri · ADC
19 / 13 / 9
66.7% KP
50,105
34.5% share
20,412g
252 CS · 7.6/m
felt like a kiss#mel
Yuumi · Support
3 / 4 / 31
81% KP
8,298
5.7% share
11,370g
12 CS · 0.4/m
Red side
DefeatDarkhike#0134
Jax · Top
6 / 10 / 11
51.5% KP
24,961
20.7% share
13,927g
250 CS · 7.6/m
shanga#1507
Diana · Jungle
8 / 8 / 15
69.7% KP
22,989
19.1% share
15,964g
239 CS · 7.3/m
p e a c e#55daa
Qiyana · Mid
9 / 5 / 5
42.4% KP
27,972
23.2% share
14,282g
249 CS · 7.6/m
kun0#3648
Smolder · ADC
8 / 9 / 16
72.7% KP
35,130
29.2% share
15,567g
225 CS · 6.8/m
bebe rexha#1501
Rell · Support
2 / 10 / 18
60.6% KP
9,367
7.8% share
9,460g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
