Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 145 days ago
4 / 1 / 11
K / D / A
40.5%
Kill participation
866.5
Damage / min
12,239g
538 gold / min
18
10 placed · 0 cleared
229
10.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCristianoRonaldo#Cano
Yone · Top
8 / 7 / 5
72.2% KP
22,193
30.9% share
10,554g
184 CS · 8.1/m
dead#cba
Qiyana · Jungle
5 / 10 / 10
83.3% KP
16,624
23.2% share
11,493g
129 CS · 5.7/m
Alp333333#TR1
Viktor · Mid
3 / 6 / 0
16.7% KP
13,613
19% share
7,353g
160 CS · 7/m
sthrichowq#xaxax
Cassiopeia · ADC
2 / 7 / 1
16.7% KP
12,036
16.8% share
7,806g
137 CS · 6/m
imagine a legend#00100
Nautilus · Support
0 / 7 / 9
50% KP
7,303
10.2% share
5,724g
24 CS · 1.1/m
Red side
Victory314159265358979#23846
Renekton · Top
7 / 5 / 4
29.7% KP
16,845
18.2% share
11,741g
210 CS · 9.2/m
OTOTEIST#NEXT
Hecarim · Jungle
11 / 7 / 9
54.1% KP
18,806
20.3% share
13,089g
195 CS · 8.6/m
Fuwa Aika#333
Orianna · Mid
4 / 1 / 11
40.5% KP
19,712
21.3% share
12,239g
229 CS · 10.1/m
di Lorenzo#sama
Jinx · ADC
12 / 1 / 7
51.4% KP
29,750
32.1% share
15,751g
233 CS · 10.2/m
Alâte#TR1
Karma · Support
3 / 4 / 18
56.8% KP
7,531
8.1% share
8,143g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
