Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 145 days ago
8 / 22 / 12
K / D / A
38.5%
Kill participation
1,265.4
Damage / min
15,924g
461.8 gold / min
18
10 placed · 1 cleared
218
6.3 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryllllSUNllll#sun
Camille · Top
5 / 8 / 7
16.9% KP
26,057
14.6% share
16,372g
288 CS · 8.4/m
Above the sky#3434
Elise · Jungle
9 / 16 / 15
33.8% KP
26,941
15.1% share
14,848g
166 CS · 4.8/m
KÜFLÜ AMC1K#3162
Akshan · Mid
17 / 9 / 16
46.5% KP
42,302
23.7% share
18,243g
156 CS · 4.5/m
accursed#hang
Jhin · ADC
13 / 6 / 22
49.3% KP
37,941
21.2% share
20,415g
313 CS · 9.1/m
bisquite#TR2
Pantheon · Support
27 / 13 / 12
54.9% KP
45,529
25.5% share
19,816g
59 CS · 1.7/m
Red side
Defeatyolas#733
Olaf · Top
3 / 10 / 7
19.2% KP
17,480
10.7% share
13,429g
281 CS · 8.1/m
suça sürükleyen#133
Talon · Jungle
17 / 11 / 6
44.2% KP
40,310
24.8% share
18,445g
224 CS · 6.5/m
Equvacs#TR1
Diana · Mid
17 / 14 / 10
51.9% KP
46,605
28.6% share
18,500g
220 CS · 6.4/m
Fuwa Aika#333
Karthus · ADC
8 / 22 / 12
38.5% KP
43,636
26.8% share
15,924g
218 CS · 6.3/m
Skydêstroyêr#TR1
Bard · Support
7 / 14 / 14
40.4% KP
14,717
9% share
12,644g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
