Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 144 days ago
16 / 7 / 13
K / D / A
82.9%
Kill participation
1,953.9
Damage / min
18,272g
577 gold / min
22
10 placed · 3 cleared
260
8.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArda Güler#onbeş
Yone · Top
4 / 7 / 7
31.4% KP
22,814
18.6% share
11,758g
223 CS · 7/m
jjeiz#nil
Lee Sin · Jungle
10 / 4 / 8
51.4% KP
16,523
13.5% share
15,306g
225 CS · 7.1/m
SERVER ADMIN#123
Zed · Mid
4 / 6 / 4
22.9% KP
12,035
9.8% share
13,881g
244 CS · 7.7/m
Fuwa Aika#333
Karthus · ADC
16 / 7 / 13
82.9% KP
61,874
50.4% share
18,272g
260 CS · 8.2/m
Zenharu#420
Sona · Support
1 / 8 / 29
85.7% KP
9,463
7.7% share
11,200g
35 CS · 1.1/m
Red side
DefeatKenshi Fama#3162
Singed · Top
6 / 4 / 11
53.1% KP
23,494
21.4% share
13,766g
272 CS · 8.6/m
kalbim soldout#111
Elise · Jungle
4 / 6 / 10
43.8% KP
14,035
12.8% share
11,378g
196 CS · 6.2/m
dream chaser#clx1a
Akshan · Mid
15 / 7 / 5
62.5% KP
31,274
28.5% share
15,741g
198 CS · 6.3/m
KiviliOralet#TR1
Kog'Maw · ADC
4 / 9 / 13
53.1% KP
31,599
28.8% share
12,482g
206 CS · 6.5/m
quanzz#999
Lulu · Support
3 / 9 / 16
59.4% KP
9,328
8.5% share
8,899g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
