Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 137 days ago
9 / 10 / 7
K / D / A
36.4%
Kill participation
1,446.8
Damage / min
16,056g
509.2 gold / min
24
13 placed · 0 cleared
277
8.8 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZargana Hunter#0002
Sion · Top
0 / 9 / 10
23.8% KP
27,349
14.5% share
10,652g
202 CS · 6.4/m
aspect#2409
Karthus · Jungle
16 / 10 / 13
69% KP
61,916
32.8% share
18,335g
249 CS · 7.9/m
Raayk#ZED
Zed · Mid
14 / 6 / 9
54.8% KP
55,504
29.4% share
19,665g
231 CS · 7.3/m
Mori#light
Zeri · ADC
8 / 11 / 2
23.8% KP
21,210
11.2% share
13,822g
221 CS · 7/m
Jude#99999
Bard · Support
4 / 10 / 15
45.2% KP
22,847
12.1% share
10,464g
25 CS · 0.8/m
Red side
Victorylacyselle#moon
Tryndamere · Top
6 / 8 / 7
29.5% KP
28,764
19.1% share
15,171g
282 CS · 8.9/m
RUHVURUSUP#mt2
Hecarim · Jungle
21 / 6 / 9
68.2% KP
39,295
26.1% share
19,886g
247 CS · 7.8/m
Fuwa Aika#333
Irelia · Mid
9 / 10 / 7
36.4% KP
45,622
30.3% share
16,056g
277 CS · 8.8/m
samarra#9999
Akali · ADC
3 / 6 / 8
25% KP
20,658
13.7% share
13,009g
240 CS · 7.6/m
loath veiled ire#111
Janna · Support
5 / 12 / 25
68.2% KP
16,152
10.7% share
11,661g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
