Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 135 days ago
18 / 4 / 7
K / D / A
69.4%
Kill participation
1,057.9
Damage / min
19,804g
634.7 gold / min
28
9 placed · 1 cleared
253
8.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDH Duellant#TR1
Malphite · Top
3 / 5 / 12
41.7% KP
18,458
17.9% share
11,591g
199 CS · 6.4/m
Fuwa Aika#333
Lee Sin · Jungle
18 / 4 / 7
69.4% KP
33,007
32% share
19,804g
253 CS · 8.1/m
bobinci orhan#5252
Malzahar · Mid
4 / 8 / 7
30.6% KP
17,486
16.9% share
11,884g
220 CS · 7.1/m
sirtual769435914#srtl
Katarina · ADC
10 / 9 / 6
44.4% KP
28,497
27.6% share
15,478g
211 CS · 6.8/m
Prf DUMBLEDORE#TR1
Rakan · Support
1 / 3 / 18
52.8% KP
5,838
5.7% share
8,945g
31 CS · 1/m
Red side
DefeatMubarekKudurmadı#TR1
Olaf · Top
2 / 9 / 5
24.1% KP
17,841
17.9% share
10,533g
199 CS · 6.4/m
Mtri#TR1
Jayce · Jungle
2 / 8 / 8
34.5% KP
10,077
10.1% share
13,211g
241 CS · 7.7/m
Cajoin#TR1
Orianna · Mid
5 / 6 / 11
55.2% KP
21,353
21.4% share
12,674g
230 CS · 7.4/m
Caizar#TR1
Kai'Sa · ADC
11 / 7 / 2
44.8% KP
26,251
26.3% share
17,844g
263 CS · 8.4/m
mgk1#abode
Pantheon · Support
9 / 6 / 8
58.6% KP
24,370
24.4% share
13,410g
113 CS · 3.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
