Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 135 days ago
6 / 9 / 9
K / D / A
41.7%
Kill participation
1,106.5
Damage / min
14,789g
441 gold / min
34
14 placed · 3 cleared
282
8.4 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryraveya#沸騰する
Yone · Top
16 / 4 / 5
58.3% KP
42,386
31.7% share
18,794g
296 CS · 8.8/m
dom4lmak3000#3169
Graves · Jungle
10 / 7 / 7
47.2% KP
25,572
19.1% share
15,930g
225 CS · 6.7/m
Fuwa Aika#333
Viktor · Mid
6 / 9 / 9
41.7% KP
37,104
27.8% share
14,789g
282 CS · 8.4/m
sthrichowq#xaxax
Cassiopeia · ADC
3 / 7 / 8
30.6% KP
22,685
17% share
12,875g
220 CS · 6.6/m
easy lover#sole
Soraka · Support
1 / 5 / 14
41.7% KP
5,941
4.4% share
9,122g
40 CS · 1.2/m
Red side
DefeatSelo#TR6
Jax · Top
2 / 11 / 8
31.3% KP
18,393
14.9% share
12,419g
237 CS · 7.1/m
adept50#TR1
Lee Sin · Jungle
6 / 6 / 9
46.9% KP
20,670
16.8% share
13,045g
197 CS · 5.9/m
tansu ciller#otan4
Syndra · Mid
16 / 7 / 6
68.8% KP
38,092
30.9% share
20,076g
230 CS · 6.9/m
sirtual769435914#srtl
Ashe · ADC
5 / 5 / 8
40.6% KP
28,301
22.9% share
14,316g
254 CS · 7.6/m
Forksit#ZORT
Senna · Support
3 / 7 / 13
50% KP
17,860
14.5% share
11,164g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
