Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 134 days ago
4 / 15 / 3
K / D / A
23.3%
Kill participation
725.2
Damage / min
14,751g
465.8 gold / min
24
13 placed · 1 cleared
256
8.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFuwa Aika#333
Irelia · Top
4 / 15 / 3
23.3% KP
22,964
19.5% share
14,751g
256 CS · 8.1/m
MIDMIDMIDMID#2049
Lee Sin · Jungle
5 / 9 / 8
43.3% KP
13,850
11.7% share
11,555g
179 CS · 5.7/m
verz#zrev
Twisted Fate · Mid
9 / 7 / 9
60% KP
26,026
22.1% share
14,854g
215 CS · 6.8/m
SaDDaMM#DEAD
Ezreal · ADC
12 / 7 / 10
73.3% KP
46,560
39.4% share
17,186g
213 CS · 6.7/m
TERROR#969
Janna · Support
0 / 9 / 11
36.7% KP
8,624
7.3% share
7,804g
27 CS · 0.9/m
Red side
Victoryselvisk#idgaf
Yasuo · Top
12 / 4 / 9
44.7% KP
34,396
24.8% share
17,204g
319 CS · 10.1/m
IIII123#123
Talon · Jungle
10 / 7 / 13
48.9% KP
33,017
23.8% share
16,398g
207 CS · 6.5/m
LS Cihan#TR1
Sylas · Mid
21 / 5 / 3
51.1% KP
37,208
26.8% share
16,042g
210 CS · 6.6/m
00000000000swity#piggy
Draven · ADC
3 / 9 / 18
44.7% KP
25,681
18.5% share
14,814g
209 CS · 6.6/m
Boqlubez#TR1
Thresh · Support
1 / 5 / 21
46.8% KP
8,620
6.2% share
9,697g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
