Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 134 days ago
0 / 3 / 11
K / D / A
50%
Kill participation
172.6
Damage / min
6,563g
252.7 gold / min
75
33 placed · 6 cleared
29
1.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAgent Torture#TR1
Garen · Top
6 / 9 / 2
36.4% KP
14,226
19.4% share
12,076g
183 CS · 7/m
aspect#2409
Xin Zhao · Jungle
6 / 9 / 7
59.1% KP
18,277
24.9% share
11,968g
209 CS · 8/m
GRUENE NEUNE#HRDTK
Annie · Mid
7 / 7 / 8
68.2% KP
21,207
28.9% share
9,302g
148 CS · 5.7/m
sakasiz#saka
Yunara · ADC
3 / 4 / 5
36.4% KP
15,206
20.7% share
12,107g
226 CS · 8.7/m
Fuwa Aika#333
Alistar · Support
0 / 3 / 11
50% KP
4,481
6.1% share
6,563g
29 CS · 1.1/m
Red side
Victoryi wanna rockkkkk#bobme
K'Sante · Top
10 / 5 / 8
56.3% KP
28,461
26.2% share
11,995g
191 CS · 7.4/m
APONUNANAYABASAN#BEKO
Graves · Jungle
9 / 3 / 10
59.4% KP
25,080
23.1% share
15,326g
223 CS · 8.6/m
Geçen ZamanDeğil#Ömür
Diana · Mid
9 / 7 / 11
62.5% KP
30,521
28.1% share
13,143g
187 CS · 7.2/m
LancedaN#23142
Caitlyn · ADC
2 / 3 / 6
25% KP
16,610
15.3% share
12,971g
244 CS · 9.4/m
Swa#BLITZ
Blitzcrank · Support
2 / 4 / 11
40.6% KP
8,000
7.4% share
7,987g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
