Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 131 days ago
29 / 5 / 7
K / D / A
73.5%
Kill participation
2,498
Damage / min
20,182g
636 gold / min
26
12 placed · 2 cleared
193
6.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlorian Geyer#1306
Malphite · Top
3 / 5 / 9
38.7% KP
23,464
16% share
11,342g
220 CS · 6.9/m
FRIGHTMARE#RAWRR
Evelynn · Jungle
13 / 10 / 2
48.4% KP
38,956
26.5% share
15,783g
216 CS · 6.8/m
KapşonluMegatürk#Rynx
Master Yi · Mid
5 / 12 / 5
32.3% KP
26,448
18% share
12,561g
173 CS · 5.5/m
kyeah#devo
Aphelios · ADC
10 / 12 / 9
61.3% KP
51,414
35% share
17,056g
248 CS · 7.8/m
lolita tatiy#000
Soraka · Support
0 / 10 / 19
61.3% KP
6,564
4.5% share
8,956g
21 CS · 0.7/m
Red side
VictoryForensicFiora#2734
Gnar · Top
2 / 6 / 5
14.3% KP
14,102
8.8% share
11,512g
194 CS · 6.1/m
God Of MonkSs#LeeSn
Lee Sin · Jungle
10 / 8 / 18
57.1% KP
26,677
16.7% share
14,985g
201 CS · 6.3/m
Fuwa Aika#333
Sylas · Mid
29 / 5 / 7
73.5% KP
79,269
49.6% share
20,182g
193 CS · 6.1/m
Fons Pietatis#SPQR
Jinx · ADC
8 / 8 / 11
38.8% KP
27,020
16.9% share
15,487g
278 CS · 8.8/m
Erbuyp#222
Lulu · Support
0 / 4 / 35
71.4% KP
12,905
8.1% share
11,389g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
