Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 121 days ago
20 / 7 / 9
K / D / A
82.9%
Kill participation
1,571.6
Damage / min
17,796g
672 gold / min
35
15 placed · 2 cleared
153
5.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBleeds No More#silvr
Camille · Top
14 / 5 / 11
61% KP
34,439
30.3% share
15,659g
179 CS · 6.8/m
calabria#xynv
Diana · Jungle
12 / 7 / 5
41.5% KP
22,346
19.7% share
13,317g
218 CS · 8.2/m
BaYChuU#3162
Smolder · Mid
7 / 8 / 10
41.5% KP
19,482
17.2% share
11,570g
183 CS · 6.9/m
KIZLARI ÜZÜYORUM#TR1
Senna · ADC
3 / 8 / 20
56.1% KP
16,384
14.4% share
12,259g
158 CS · 6/m
愛と憎しみ#Karna
Bard · Support
5 / 7 / 17
53.7% KP
20,836
18.4% share
9,972g
29 CS · 1.1/m
Red side
Defeatleviosa#1994
Riven · Top
1 / 13 / 6
20% KP
11,851
9.9% share
8,732g
138 CS · 5.2/m
Fuwa Aika#333
Lee Sin · Jungle
20 / 7 / 9
82.9% KP
41,620
34.9% share
17,796g
153 CS · 5.8/m
emre#kisa
Malzahar · Mid
2 / 8 / 6
22.9% KP
15,013
12.6% share
8,690g
178 CS · 6.7/m
Şah İsmailKartal#TR11
Miss Fortune · ADC
8 / 5 / 11
54.3% KP
34,390
28.8% share
16,522g
235 CS · 8.9/m
ProtoBird01#F211
Seraphine · Support
4 / 8 / 25
82.9% KP
16,443
13.8% share
10,261g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
