Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 120 days ago
14 / 10 / 7
K / D / A
53.8%
Kill participation
1,021.7
Damage / min
16,293g
489.8 gold / min
15
2 placed · 2 cleared
199
6 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKWLEMŞWJEKEĞŞELR#KKGGW
Mordekaiser · Top
14 / 6 / 15
53.7% KP
40,090
22% share
16,813g
186 CS · 5.6/m
Kenzi#memos
Rengar · Jungle
25 / 7 / 9
63% KP
73,425
40.4% share
21,974g
240 CS · 7.2/m
Shâdows61#Trbzn
Lissandra · Mid
6 / 7 / 14
37% KP
27,513
15.1% share
13,485g
243 CS · 7.3/m
pilot in pyjamas#5497
Lucian · ADC
8 / 11 / 16
44.4% KP
28,011
15.4% share
14,330g
211 CS · 6.3/m
Elenx#TR1
Nami · Support
1 / 8 / 29
55.6% KP
12,809
7% share
11,053g
30 CS · 0.9/m
Red side
DefeatBöcük#6161
Malphite · Top
5 / 11 / 8
33.3% KP
22,662
14.7% share
10,274g
160 CS · 4.8/m
Fuwa Aika#333
Sylas · Jungle
14 / 10 / 7
53.8% KP
33,987
22% share
16,293g
199 CS · 6/m
zab#TR1
Anivia · Mid
4 / 10 / 10
35.9% KP
37,224
24.1% share
12,394g
182 CS · 5.5/m
durumlar vahim#1234
Yunara · ADC
12 / 12 / 11
59% KP
49,542
32.1% share
17,630g
203 CS · 6.1/m
yusufreizzzz#00000
Lulu · Support
4 / 11 / 20
61.5% KP
11,152
7.2% share
11,302g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
