Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 120 days ago
11 / 7 / 15
K / D / A
63.4%
Kill participation
946.7
Damage / min
18,535g
505.5 gold / min
32
1 placed · 5 cleared
238
6.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKyris#011
Sion · Top
3 / 6 / 4
17.1% KP
15,450
12.1% share
13,839g
263 CS · 7.2/m
Fuwa Aika#333
Sylas · Jungle
11 / 7 / 15
63.4% KP
34,712
27.2% share
18,535g
238 CS · 6.5/m
TARDIS#1010
Ahri · Mid
9 / 8 / 8
41.5% KP
30,781
24.2% share
14,529g
228 CS · 6.2/m
Dekuu#0123
Varus · ADC
15 / 8 / 6
51.2% KP
36,093
28.3% share
22,234g
332 CS · 9.1/m
ragebaiting#999
Nautilus · Support
3 / 10 / 15
43.9% KP
10,363
8.1% share
11,397g
32 CS · 0.9/m
Red side
VictorySpot#TR1
Yone · Top
9 / 5 / 6
38.5% KP
60,336
30.4% share
18,701g
342 CS · 9.3/m
jan#733
Kha'Zix · Jungle
12 / 8 / 9
53.8% KP
29,420
14.8% share
17,529g
239 CS · 6.5/m
eti 73#733
Hwei · Mid
13 / 9 / 13
66.7% KP
48,246
24.3% share
16,951g
255 CS · 7/m
richardthekiller#NR1
Senna · ADC
3 / 8 / 16
48.7% KP
29,728
15% share
14,837g
217 CS · 5.9/m
tfeizeNN#2254
Vel'Koz · Support
2 / 11 / 18
51.3% KP
30,574
15.4% share
11,182g
86 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
