Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 117 days ago
7 / 6 / 6
K / D / A
28.9%
Kill participation
1,240.9
Damage / min
12,550g
474.5 gold / min
25
10 placed · 0 cleared
225
8.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMitsubishi#EVOIX
Tahm Kench · Top
2 / 6 / 4
40% KP
22,125
23.6% share
8,640g
171 CS · 6.5/m
Inveterate#TR111
Kha'Zix · Jungle
6 / 9 / 3
60% KP
24,402
26.1% share
12,285g
170 CS · 6.4/m
Sakin#WOW
Galio · Mid
4 / 12 / 2
40% KP
20,844
22.3% share
10,532g
199 CS · 7.5/m
mid him cook#jwarn
Locke · ADC
2 / 8 / 4
40% KP
17,838
19.1% share
8,191g
147 CS · 5.6/m
sunken#216
Karma · Support
1 / 10 / 6
46.7% KP
8,384
9% share
7,044g
26 CS · 1/m
Red side
VictoryFuwa Aika#333
Yone · Top
7 / 6 / 6
28.9% KP
32,823
23.7% share
12,550g
225 CS · 8.5/m
Shâdows61#Trbzn
Sylas · Jungle
9 / 2 / 10
42.2% KP
23,076
16.7% share
13,367g
179 CS · 6.8/m
alphazero#4000
Akali · Mid
11 / 2 / 10
46.7% KP
33,869
24.5% share
12,890g
215 CS · 8.1/m
emınem#3162
Kai'Sa · ADC
16 / 3 / 8
53.3% KP
39,557
28.6% share
16,034g
210 CS · 7.9/m
GojirA#Kut
Thresh · Support
2 / 2 / 23
55.6% KP
9,013
6.5% share
9,377g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
