Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 110 days ago
19 / 2 / 13
K / D / A
68.1%
Kill participation
1,701.4
Damage / min
17,749g
658.6 gold / min
18
10 placed · 0 cleared
193
7.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBAZAROVVVV#numb
Zaahen · Top
4 / 5 / 4
17% KP
15,637
12.9% share
9,703g
149 CS · 5.5/m
KEINHAPPYENDD#TR1
Aatrox · Jungle
4 / 0 / 9
27.7% KP
12,000
9.9% share
12,592g
243 CS · 9/m
Christopher#3125
Fizz · Mid
12 / 8 / 7
40.4% KP
25,414
20.9% share
12,049g
145 CS · 5.4/m
Fuwa Aika#333
Sylas · ADC
19 / 2 / 13
68.1% KP
45,853
37.7% share
17,749g
193 CS · 7.2/m
Spot#TR1
Camille · Support
8 / 8 / 17
53.2% KP
22,683
18.7% share
11,028g
26 CS · 1/m
Red side
DefeatToba#Chall
Irelia · Top
3 / 7 / 3
26.1% KP
18,786
19% share
9,592g
215 CS · 8/m
koonser#hype
Zed · Jungle
5 / 6 / 4
39.1% KP
15,979
16.1% share
11,705g
184 CS · 6.8/m
TIGHTEND#1881
Naafiri · Mid
7 / 12 / 6
56.5% KP
31,072
31.4% share
10,781g
161 CS · 6/m
RACON FURKAN#VENOM
Karthus · ADC
7 / 13 / 3
43.5% KP
22,488
22.7% share
11,873g
175 CS · 6.5/m
sadisticdelusion#a9x6d
Bard · Support
1 / 10 / 12
56.5% KP
10,714
10.8% share
7,141g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
