Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 110 days ago
14 / 4 / 17
K / D / A
70.5%
Kill participation
1,177.9
Damage / min
16,487g
510.7 gold / min
50
10 placed · 10 cleared
222
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLazif#TR1
Mordekaiser · Top
8 / 6 / 4
44.4% KP
35,122
29.5% share
15,049g
273 CS · 8.5/m
sadisticdelusion#a9x6d
Viego · Jungle
7 / 9 / 9
59.3% KP
22,049
18.5% share
14,384g
191 CS · 5.9/m
TIGHTEND#1881
Varus · Mid
10 / 11 / 1
40.7% KP
33,053
27.8% share
13,969g
240 CS · 7.4/m
KEINHAPPYENDD#TR1
Smolder · ADC
2 / 10 / 2
14.8% KP
18,636
15.7% share
11,888g
233 CS · 7.2/m
Missıssippi#TR1
Leona · Support
0 / 8 / 8
29.6% KP
10,137
8.5% share
7,977g
27 CS · 0.8/m
Red side
VictoryLW WUNDER#TR1
Yone · Top
4 / 5 / 7
25% KP
21,716
14.1% share
12,929g
250 CS · 7.7/m
Fuwa Aika#333
Nasus · Jungle
14 / 4 / 17
70.5% KP
38,025
24.7% share
16,487g
222 CS · 6.9/m
KyooZ#Kyoo
Vel'Koz · Mid
5 / 9 / 10
34.1% KP
24,595
15.9% share
13,232g
230 CS · 7.1/m
easy lover#sole
Seraphine · ADC
12 / 2 / 17
65.9% KP
28,893
18.7% share
15,446g
226 CS · 7/m
Kira#sss1
Senna · Support
9 / 7 / 30
88.6% KP
41,012
26.6% share
14,863g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
