Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 109 days ago
20 / 4 / 7
K / D / A
65.9%
Kill participation
1,477.5
Damage / min
24,061g
678.7 gold / min
23
11 placed · 6 cleared
313
8.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREBİRTHİNG#ORMAN
Fiddlesticks · Top
8 / 9 / 12
48.8% KP
43,354
28.7% share
13,393g
171 CS · 4.8/m
burakreater#TR1
Rengar · Jungle
4 / 7 / 11
36.6% KP
22,834
15.1% share
16,286g
236 CS · 6.7/m
Sör Jaime#TR1
Qiyana · Mid
8 / 10 / 6
34.1% KP
25,279
16.7% share
15,120g
213 CS · 6/m
Fuwa Aika#333
Vayne · ADC
20 / 4 / 7
65.9% KP
52,378
34.7% share
24,061g
313 CS · 8.8/m
folseman#TR1
Thresh · Support
1 / 8 / 23
58.5% KP
7,318
4.8% share
10,342g
28 CS · 0.8/m
Red side
DefeatForksit#ZORT
Mordekaiser · Top
7 / 9 / 9
42.1% KP
26,455
18.3% share
12,812g
210 CS · 5.9/m
Acr0batt#TR1
Graves · Jungle
9 / 10 / 8
44.7% KP
32,662
22.6% share
17,303g
294 CS · 8.3/m
Touch a Dream#LND
Ahri · Mid
11 / 6 / 10
55.3% KP
38,925
27% share
15,212g
222 CS · 6.3/m
ÇİLİNGİR 1#5252
Ezreal · ADC
9 / 10 / 14
60.5% KP
34,004
23.6% share
16,882g
234 CS · 6.6/m
Rael#heb
Karma · Support
2 / 6 / 24
68.4% KP
12,323
8.5% share
10,964g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
