Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 83 days ago
12 / 9 / 3
K / D / A
62.5%
Kill participation
1,075.3
Damage / min
15,472g
650.1 gold / min
12
7 placed · 0 cleared
230
9.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySqudoo#TR1
Irelia · Top
14 / 3 / 7
61.8% KP
28,005
35.5% share
14,275g
233 CS · 9.8/m
xopa#xd5
Qiyana · Jungle
14 / 2 / 9
67.6% KP
25,393
32.1% share
14,477g
211 CS · 8.9/m
Basur Patlatırım#IIII
Yasuo · Mid
1 / 7 / 3
11.8% KP
6,015
7.6% share
7,357g
169 CS · 7.1/m
19 yasindayim#adc
Veigar · ADC
0 / 9 / 9
26.5% KP
9,633
12.2% share
7,344g
124 CS · 5.2/m
Morganthe#TR1
Sona · Support
5 / 3 / 23
82.4% KP
9,950
12.6% share
8,965g
11 CS · 0.5/m
Red side
Defeatgojosatoru#elajh
Naafiri · Top
1 / 9 / 3
16.7% KP
13,363
17.6% share
7,558g
146 CS · 6.1/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
3 / 7 / 4
29.2% KP
7,616
10.1% share
8,194g
150 CS · 6.3/m
bloodbath#1337
Viktor · Mid
7 / 1 / 2
37.5% KP
22,204
29.3% share
10,522g
191 CS · 8/m
Fuwa Aika#333
Draven · ADC
12 / 9 / 3
62.5% KP
25,591
33.8% share
15,472g
230 CS · 9.7/m
Gölge Alev#6767
Nautilus · Support
1 / 8 / 11
50% KP
6,980
9.2% share
6,896g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
