Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 83 days ago
16 / 1 / 9
K / D / A
54.3%
Kill participation
1,375.8
Damage / min
14,629g
612.1 gold / min
15
8 placed · 1 cleared
206
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmôr#2ybnc
Kai'Sa · Top
1 / 11 / 0
4.8% KP
14,812
21.6% share
8,567g
154 CS · 6.4/m
lemby#TR1
Jarvan IV · Jungle
1 / 10 / 11
57.1% KP
9,156
13.3% share
8,948g
125 CS · 5.2/m
Hakgi#1337
Akali · Mid
3 / 11 / 2
23.8% KP
9,333
13.6% share
6,645g
85 CS · 3.6/m
19 yasindayim#adc
Miss Fortune · ADC
13 / 8 / 4
81% KP
24,235
35.3% share
15,187g
198 CS · 8.3/m
hateful disaster#0094
Karma · Support
3 / 6 / 10
61.9% KP
11,124
16.2% share
7,784g
37 CS · 1.5/m
Red side
VictorySetaou#人之魂
Renekton · Top
4 / 0 / 9
28.3% KP
12,672
12.9% share
11,167g
182 CS · 7.6/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
11 / 9 / 9
43.5% KP
14,803
15.1% share
11,408g
156 CS · 6.5/m
Shoei sae#TR1
LeBlanc · Mid
13 / 5 / 9
47.8% KP
27,754
28.2% share
10,804g
135 CS · 5.6/m
Fuwa Aika#333
Xerath · ADC
16 / 1 / 9
54.3% KP
32,881
33.4% share
14,629g
206 CS · 8.6/m
bloodbath#1337
Brand · Support
2 / 6 / 15
37% KP
10,226
10.4% share
8,045g
41 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
