Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 79 days ago
9 / 2 / 12
K / D / A
67.7%
Kill participation
1,224.7
Damage / min
13,541g
569.3 gold / min
19
2 placed · 2 cleared
217
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcici kuş#baba
Gragas · Top
2 / 5 / 3
45.5% KP
11,793
22.2% share
7,722g
165 CS · 6.9/m
medoom#1009
Naafiri · Jungle
3 / 5 / 1
36.4% KP
11,442
21.6% share
8,660g
145 CS · 6.1/m
seviyem değilsin#0000
Kalista · Mid
1 / 13 / 2
27.3% KP
8,126
15.3% share
6,378g
131 CS · 5.5/m
CHANGYUNPIJU#4444
Caitlyn · ADC
1 / 5 / 4
45.5% KP
15,859
29.9% share
9,894g
201 CS · 8.5/m
Isyutaru#アイス
Nami · Support
4 / 3 / 3
63.6% KP
5,839
11% share
7,315g
33 CS · 1.4/m
Red side
VictoryFormer NPC#HMARY
Gangplank · Top
7 / 4 / 3
32.3% KP
23,430
25.1% share
12,199g
211 CS · 8.9/m
Fuwa Aika#333
Graves · Jungle
9 / 2 / 12
67.7% KP
29,127
31.3% share
13,541g
217 CS · 9.1/m
LeftWinqDewil#001
Syndra · Mid
10 / 0 / 6
51.6% KP
23,996
25.8% share
13,864g
255 CS · 10.7/m
Warurnoth#TR1
Corki · ADC
2 / 3 / 3
16.1% KP
12,257
13.2% share
10,516g
178 CS · 7.5/m
Rigby#1223
Bard · Support
3 / 3 / 9
38.7% KP
4,356
4.7% share
7,183g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
