Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 78 days ago
18 / 8 / 12
K / D / A
60%
Kill participation
1,543.4
Damage / min
19,213g
545.8 gold / min
34
2 placed · 7 cleared
273
7.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFormer NPC#HMARY
Camille · Top
7 / 9 / 14
42% KP
34,417
19.8% share
15,601g
229 CS · 6.5/m
Fuwa Aika#333
Graves · Jungle
18 / 8 / 12
60% KP
54,326
31.2% share
19,213g
273 CS · 7.8/m
Scary Movie#Six
Syndra · Mid
16 / 16 / 11
54% KP
41,635
23.9% share
16,608g
181 CS · 5.1/m
aleynah#miaw
Hwei · ADC
6 / 9 / 22
56% KP
32,547
18.7% share
16,153g
249 CS · 7.1/m
Mutsuz#337
Thresh · Support
3 / 5 / 28
62% KP
11,285
6.5% share
11,345g
42 CS · 1.2/m
Red side
DefeatGÜNDE4POSTA#tomi
Malphite · Top
8 / 4 / 22
63.8% KP
39,802
22.9% share
15,917g
259 CS · 7.4/m
deadmanshand#TFTF
Talon · Jungle
13 / 10 / 10
48.9% KP
43,502
25.1% share
17,366g
280 CS · 8/m
rXge#sXe
Yasuo · Mid
15 / 13 / 9
51.1% KP
43,278
24.9% share
16,938g
244 CS · 6.9/m
Luxtly#Kaisa
Vayne · ADC
8 / 12 / 7
31.9% KP
28,572
16.5% share
14,986g
180 CS · 5.1/m
imagine a legend#00111
Rell · Support
3 / 11 / 31
72.3% KP
18,356
10.6% share
11,466g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
