Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 71 days ago
9 / 4 / 8
K / D / A
56.7%
Kill participation
1,509.5
Damage / min
14,544g
603.5 gold / min
22
8 placed · 7 cleared
215
8.9 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMutant#zort
K'Sante · Top
4 / 5 / 2
26.1% KP
15,499
20.6% share
8,760g
174 CS · 7.2/m
Lodovica#TR11
Wukong · Jungle
3 / 5 / 4
30.4% KP
15,546
20.7% share
9,581g
160 CS · 6.6/m
Revenge of Horse#77777
Cho'Gath · Mid
9 / 6 / 2
47.8% KP
19,860
26.4% share
11,402g
203 CS · 8.4/m
Michael Olise#1700
Lucian · ADC
5 / 7 / 3
34.8% KP
17,239
22.9% share
10,189g
193 CS · 8/m
Foreflay#9999
Soraka · Support
2 / 7 / 7
39.1% KP
7,013
9.3% share
6,573g
22 CS · 0.9/m
Red side
Victoryyou think so#119
Garen · Top
4 / 4 / 3
23.3% KP
9,749
9.7% share
8,965g
153 CS · 6.3/m
Kanderson#5467
Gwen · Jungle
7 / 5 / 6
43.3% KP
27,371
27.2% share
13,351g
214 CS · 8.9/m
mage#sole
Vladimir · Mid
3 / 7 / 5
26.7% KP
11,421
11.4% share
9,173g
160 CS · 6.6/m
Fuwa Aika#333
Varus · ADC
9 / 4 / 8
56.7% KP
36,378
36.2% share
14,544g
215 CS · 8.9/m
im feeling horny#TR1
Pyke · Support
7 / 3 / 15
73.3% KP
15,550
15.5% share
10,177g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
