Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 70 days ago
6 / 7 / 11
K / D / A
38.6%
Kill participation
687.2
Damage / min
14,906g
421.9 gold / min
39
15 placed · 2 cleared
282
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypislik31#458
Gragas · Top
10 / 9 / 9
43.2% KP
37,305
25.6% share
14,783g
236 CS · 6.7/m
weezercocuk#6927
Elise · Jungle
5 / 8 / 15
45.5% KP
16,199
11.1% share
12,044g
147 CS · 4.2/m
lol fenomeni#838
Yone · Mid
4 / 8 / 8
27.3% KP
18,493
12.7% share
14,404g
281 CS · 8/m
Michael Olise#1700
Aphelios · ADC
24 / 10 / 3
61.4% KP
68,076
46.7% share
25,585g
360 CS · 10.2/m
tt mafiatiger69#1kan
Lulu · Support
1 / 9 / 32
75% KP
5,789
4% share
11,605g
30 CS · 0.8/m
Red side
DefeatFuwa Aika#333
Singed · Top
6 / 7 / 11
38.6% KP
24,281
15.1% share
14,906g
282 CS · 8/m
hayat bitti#19033
Graves · Jungle
8 / 5 / 15
52.3% KP
29,846
18.6% share
16,547g
296 CS · 8.4/m
bloodbath#1337
Viktor · Mid
20 / 5 / 12
72.7% KP
57,926
36% share
19,618g
242 CS · 6.8/m
sen de yolcusun#yecsx
Jinx · ADC
7 / 13 / 22
65.9% KP
32,728
20.4% share
16,809g
186 CS · 5.3/m
Veteriner Eylül#Eylül
Camille · Support
3 / 14 / 17
45.5% KP
15,941
9.9% share
10,292g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
