Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 67 days ago
4 / 3 / 4
K / D / A
36.4%
Kill participation
693.7
Damage / min
11,172g
475.1 gold / min
27
5 placed · 4 cleared
227
9.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkashi#アレックス
Fiora · Top
8 / 2 / 11
65.5% KP
24,659
36.3% share
14,804g
235 CS · 10/m
AloofLover#619
Naafiri · Jungle
10 / 2 / 6
55.2% KP
14,192
20.9% share
13,163g
168 CS · 7.1/m
mister dört nal#şaban
Kassadin · Mid
3 / 4 / 6
31% KP
9,363
13.8% share
8,816g
159 CS · 6.8/m
Conqueror#Roseツ
Katarina · ADC
4 / 7 / 1
17.2% KP
12,007
17.7% share
8,656g
138 CS · 5.9/m
im feeling horny#TR1
Pyke · Support
4 / 7 / 11
51.7% KP
7,792
11.5% share
8,376g
39 CS · 1.7/m
Red side
DefeatAktilla#Sylas
Trundle · Top
1 / 9 / 2
13.6% KP
11,174
14.2% share
8,132g
164 CS · 7/m
Fuwa Aika#333
Talon · Jungle
4 / 3 / 4
36.4% KP
16,313
20.8% share
11,172g
227 CS · 9.7/m
sessiz#sakin
Zed · Mid
3 / 8 / 5
36.4% KP
20,323
25.9% share
10,394g
197 CS · 8.4/m
eskiden biriydim#six9
Draven · ADC
10 / 5 / 3
59.1% KP
21,768
27.7% share
13,866g
180 CS · 7.7/m
Veteriner Eylül#Eylül
Nautilus · Support
4 / 4 / 10
63.6% KP
8,968
11.4% share
7,631g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
