Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 67 days ago
23 / 12 / 10
K / D / A
78.6%
Kill participation
1,584.3
Damage / min
25,955g
715 gold / min
14
11 placed · 1 cleared
284
7.8 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrynden Rivers#EA07
Yorick · Top
11 / 8 / 6
32.7% KP
39,485
24.7% share
19,178g
307 CS · 8.5/m
Bıngıl31#3131
Kha'Zix · Jungle
18 / 4 / 3
40.4% KP
39,019
24.4% share
21,152g
271 CS · 7.5/m
kepce fatihi#1010
Yasuo · Mid
13 / 5 / 11
46.2% KP
39,011
24.4% share
18,193g
301 CS · 8.3/m
En Güçlü Böcek#Bugs
Kog'Maw · ADC
8 / 16 / 10
34.6% KP
33,782
21.1% share
14,237g
185 CS · 5.1/m
aptaIım#Çümen
Lulu · Support
2 / 9 / 26
53.8% KP
8,735
5.5% share
11,715g
17 CS · 0.5/m
Red side
DefeatSarışınSeviyorum#Sarı
Master Yi · Top
8 / 13 / 10
42.9% KP
30,552
22.6% share
14,947g
225 CS · 6.2/m
FLAPLEX#DCCAL
Aatrox · Jungle
5 / 8 / 11
38.1% KP
17,115
12.7% share
13,865g
223 CS · 6.1/m
Zero#00070
Sylas · Mid
5 / 12 / 6
26.2% KP
20,320
15% share
14,782g
280 CS · 7.7/m
Fuwa Aika#333
Draven · ADC
23 / 12 / 10
78.6% KP
57,511
42.5% share
25,955g
284 CS · 7.8/m
ELONUZU DÖLLEYEN#DADDY
Janna · Support
1 / 7 / 34
83.3% KP
9,754
7.2% share
12,409g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
