Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 63 days ago
17 / 9 / 9
K / D / A
70.3%
Kill participation
1,432.2
Damage / min
17,825g
561.1 gold / min
42
21 placed · 1 cleared
199
6.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAkashi#アレックス
Fiora · Top
4 / 12 / 7
29.7% KP
35,517
20% share
12,270g
209 CS · 6.6/m
Fuwa Aika#333
Lee Sin · Jungle
17 / 9 / 9
70.3% KP
45,495
25.6% share
17,825g
199 CS · 6.3/m
accept your fear#Mrv
Locke · Mid
8 / 8 / 9
45.9% KP
31,972
18% share
12,132g
166 CS · 5.2/m
Naiad#6269
Varus · ADC
4 / 13 / 1
13.5% KP
43,469
24.5% share
13,088g
236 CS · 7.4/m
Silenthaven#567
Annie · Support
4 / 6 / 21
67.6% KP
21,054
11.9% share
10,917g
30 CS · 0.9/m
Red side
VictoryErenbabba#babba
Jax · Top
16 / 8 / 3
39.6% KP
46,101
27.2% share
17,628g
254 CS · 8/m
ZenneÜlNevvar#TR1
Naafiri · Jungle
9 / 7 / 9
37.5% KP
32,655
19.2% share
14,612g
241 CS · 7.6/m
EDG wx 3334532#xxx
Akshan · Mid
10 / 8 / 15
52.1% KP
39,799
23.5% share
13,691g
183 CS · 5.8/m
Memati#SFK
Swain · ADC
9 / 8 / 16
52.1% KP
42,294
24.9% share
13,573g
170 CS · 5.4/m
A LONG TIME#Krk
Zilean · Support
4 / 6 / 24
58.3% KP
8,798
5.2% share
10,845g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
