Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 61 days ago
7 / 11 / 12
K / D / A
43.2%
Kill participation
1,299.8
Damage / min
16,446g
524.6 gold / min
23
14 placed · 0 cleared
186
5.9 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChiefea#TR1
Urgot · Top
10 / 8 / 8
40.9% KP
38,583
21.3% share
15,698g
270 CS · 8.6/m
zab#TR1
Taliyah · Jungle
13 / 4 / 17
68.2% KP
49,229
27.2% share
17,743g
222 CS · 7.1/m
Бог#十 十 十
Irelia · Mid
12 / 9 / 10
50% KP
31,729
17.5% share
15,744g
243 CS · 7.8/m
Fuwa Aika#333
Draven · ADC
7 / 11 / 12
43.2% KP
40,749
22.5% share
16,446g
186 CS · 5.9/m
Shoei sae#TR1
Sylas · Support
2 / 10 / 17
43.2% KP
20,664
11.4% share
9,555g
54 CS · 1.7/m
Red side
DefeatNevir#pump
Aatrox · Top
10 / 6 / 5
35.7% KP
33,965
24.2% share
13,088g
213 CS · 6.8/m
tutmayan kupon#miran
Lillia · Jungle
11 / 8 / 13
57.1% KP
31,408
22.4% share
15,403g
212 CS · 6.8/m
koonser#hype
Sion · Mid
7 / 14 / 15
52.4% KP
25,978
18.5% share
12,200g
160 CS · 5.1/m
xCOLORSAFTERDARK#LW1
Kai'Sa · ADC
12 / 8 / 8
47.6% KP
39,553
28.2% share
18,298g
275 CS · 8.8/m
222112301032#xxxxx
Lulu · Support
2 / 8 / 24
61.9% KP
9,463
6.7% share
9,645g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
