Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Solo/Duo · 52 days ago
5 / 3 / 5
K / D / A
29.4%
Kill participation
1,158
Damage / min
10,220g
464.2 gold / min
19
8 placed · 0 cleared
149
6.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFuwa Aika#333
Nasus · Top
5 / 3 / 5
29.4% KP
25,495
27.9% share
10,220g
149 CS · 6.8/m
الكاريزما#967
Talon · Jungle
9 / 1 / 5
41.2% KP
15,544
17% share
11,458g
183 CS · 8.3/m
Aslao#9999
Locke · Mid
16 / 1 / 4
58.8% KP
29,543
32.4% share
13,731g
172 CS · 7.8/m
cyneqkogmaw#yala
Kog'Maw · ADC
3 / 4 / 8
32.4% KP
12,130
13.3% share
10,109g
172 CS · 7.8/m
insomnia#ζζζ
Karma · Support
1 / 3 / 15
47.1% KP
8,516
9.3% share
8,381g
32 CS · 1.5/m
Red side
DefeatJulius Kingsley#TR1
Gwen · Top
2 / 7 / 2
33.3% KP
23,987
33.2% share
7,378g
123 CS · 5.6/m
xCOLORSAFTERDARK#LW1
Hecarim · Jungle
4 / 6 / 0
33.3% KP
7,310
10.1% share
7,352g
122 CS · 5.5/m
BABESLOVEMESOMCH#DADDY
Yone · Mid
0 / 7 / 1
8.3% KP
15,633
21.6% share
6,770g
184 CS · 8.4/m
Lacris#22222
Miss Fortune · ADC
4 / 10 / 3
58.3% KP
18,353
25.4% share
9,439g
156 CS · 7.1/m
Zevorise#Vise
Seraphine · Support
2 / 4 / 6
66.7% KP
7,019
9.7% share
6,579g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
