Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Victory
Ranked Solo/Duo · 51 days ago
4 / 10 / 24
K / D / A
53.8%
Kill participation
923.5
Damage / min
14,398g
412.4 gold / min
29
15 placed · 2 cleared
249
7.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdc gg eloboost#civa
Mordekaiser · Top
17 / 7 / 5
57.9% KP
55,161
34.8% share
19,261g
279 CS · 8/m
DOMIDOMIDOMIDOMI#DXMI
Rek'Sai · Jungle
6 / 10 / 6
31.6% KP
25,932
16.4% share
14,175g
240 CS · 6.9/m
koonser#hype
Diana · Mid
8 / 11 / 6
36.8% KP
39,573
25% share
13,306g
215 CS · 6.2/m
Hz ŞAHBATUR#TR11
Tristana · ADC
5 / 12 / 7
31.6% KP
29,767
18.8% share
14,944g
248 CS · 7.1/m
yeka#77777
Lulu · Support
2 / 12 / 17
50% KP
7,997
5% share
9,998g
27 CS · 0.8/m
Red side
VictoryFuwa Aika#333
Singed · Top
4 / 10 / 24
53.8% KP
32,246
18.9% share
14,398g
249 CS · 7.1/m
yigit3460#3460
Viego · Jungle
16 / 9 / 13
55.8% KP
40,752
23.9% share
18,651g
238 CS · 6.8/m
Akashi#アレックス
Locke · Mid
13 / 11 / 8
40.4% KP
31,272
18.3% share
15,524g
161 CS · 4.6/m
MEŞAKKATSİZ#0209
Jhin · ADC
15 / 3 / 19
65.4% KP
43,771
25.7% share
20,551g
288 CS · 8.2/m
Lxnt#Bruh
Poppy · Support
4 / 6 / 32
69.2% KP
22,461
13.2% share
12,262g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
