Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 51 days ago
7 / 8 / 7
K / D / A
48.3%
Kill participation
1,228.5
Damage / min
16,126g
493.9 gold / min
28
15 placed · 0 cleared
292
8.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNeskuikli Süt#ZAC
Shen · Top
7 / 3 / 14
39.6% KP
13,791
8.7% share
14,235g
220 CS · 6.7/m
lorient#28017
Graves · Jungle
14 / 7 / 17
58.5% KP
41,850
26.5% share
18,131g
268 CS · 8.2/m
Isyutaru#アイス
Lux · Mid
10 / 4 / 24
64.2% KP
34,624
21.9% share
14,320g
214 CS · 6.6/m
zaferlol#333
Samira · ADC
18 / 8 / 12
56.6% KP
48,999
31% share
19,052g
206 CS · 6.3/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
4 / 7 / 35
73.6% KP
18,938
12% share
11,428g
19 CS · 0.6/m
Red side
DefeatFuwa Aika#333
Singed · Top
7 / 8 / 7
48.3% KP
40,110
32.6% share
16,126g
292 CS · 8.9/m
Eternity#B473
Talon · Jungle
5 / 10 / 3
27.6% KP
19,342
15.7% share
12,847g
257 CS · 7.9/m
claren savage#996
Qiyana · Mid
8 / 12 / 3
37.9% KP
30,400
24.7% share
15,280g
208 CS · 6.4/m
lain#TR4
Lucian · ADC
9 / 11 / 5
48.3% KP
27,674
22.5% share
16,314g
230 CS · 7/m
just press R#1902
Taric · Support
0 / 12 / 14
48.3% KP
5,665
4.6% share
8,831g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
