Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 49 days ago
9 / 7 / 6
K / D / A
40.5%
Kill participation
1,215.1
Damage / min
13,631g
471.7 gold / min
21
11 placed · 0 cleared
221
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQiana#Qiy
Qiyana · Top
7 / 8 / 1
36.4% KP
25,755
26.6% share
10,958g
184 CS · 6.4/m
Neskuikli Süt#ZAC
Zac · Jungle
2 / 6 / 6
36.4% KP
17,598
18.2% share
11,719g
218 CS · 7.5/m
Kazıklı Maria#1606
Akali · Mid
5 / 5 / 4
40.9% KP
20,618
21.3% share
11,321g
208 CS · 7.2/m
DikDuranPisVuran#3733
Tristana · ADC
4 / 10 / 2
27.3% KP
22,400
23.2% share
12,110g
216 CS · 7.5/m
God of Alistar#TR05
Alistar · Support
4 / 8 / 7
50% KP
10,329
10.7% share
8,947g
39 CS · 1.3/m
Red side
Victorykrebya#4194
Sylas · Top
12 / 4 / 1
35.1% KP
26,989
19.8% share
13,640g
228 CS · 7.9/m
Vittorio#3162
Skarner · Jungle
4 / 1 / 18
59.5% KP
27,392
20% share
12,552g
222 CS · 7.7/m
Fuwa Aika#333
Syndra · Mid
9 / 7 / 6
40.5% KP
35,117
25.7% share
13,631g
221 CS · 7.6/m
lust#7 7
Aphelios · ADC
11 / 6 / 6
45.9% KP
37,692
27.6% share
16,482g
270 CS · 9.3/m
Seojed#4573
Janna · Support
1 / 4 / 27
75.7% KP
9,463
6.9% share
9,834g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
