Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 49 days ago
7 / 12 / 6
K / D / A
44.8%
Kill participation
925.7
Damage / min
13,114g
414.6 gold / min
23
13 placed · 1 cleared
205
6.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLevo#rivv
Riven · Top
5 / 10 / 4
31% KP
26,614
20.6% share
13,392g
239 CS · 7.6/m
Kenshi Fama#3162
Rek'Sai · Jungle
9 / 6 / 5
48.3% KP
28,594
22.2% share
14,458g
212 CS · 6.7/m
Fuwa Aika#333
Syndra · Mid
7 / 12 / 6
44.8% KP
29,283
22.7% share
13,114g
205 CS · 6.5/m
m1esal#7 3
Kog'Maw · ADC
6 / 11 / 9
51.7% KP
38,073
29.5% share
14,609g
198 CS · 6.3/m
Ryuuk#リューク
Milio · Support
2 / 8 / 12
48.3% KP
6,341
4.9% share
9,291g
21 CS · 0.7/m
Red side
VictoryKilI Me Or Die#Yavuz
Garen · Top
11 / 5 / 8
40.4% KP
33,029
20.6% share
15,381g
248 CS · 7.8/m
xCOLORSAFTERDARK#LW1
Hecarim · Jungle
8 / 2 / 11
40.4% KP
28,614
17.9% share
16,065g
274 CS · 8.7/m
Former NPC#HMARY
LeBlanc · Mid
12 / 6 / 4
34% KP
36,946
23.1% share
14,615g
216 CS · 6.8/m
korboyce#1112
Tristana · ADC
12 / 12 / 8
42.6% KP
45,902
28.7% share
17,560g
255 CS · 8.1/m
Jaquen#TR2
Nautilus · Support
4 / 4 / 25
61.7% KP
15,494
9.7% share
12,176g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
