Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 35 days ago
9 / 9 / 14
K / D / A
65.7%
Kill participation
972.5
Damage / min
14,378g
459.6 gold / min
25
5 placed · 5 cleared
206
6.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDALTON AKIN#DLTN
Yone · Top
6 / 7 / 6
31.6% KP
29,644
24.8% share
13,280g
268 CS · 8.6/m
durumlar vahim#1234
Talon · Jungle
10 / 8 / 12
57.9% KP
31,657
26.5% share
16,893g
228 CS · 7.3/m
Niko Ryu#TR1
Pantheon · Mid
12 / 7 / 7
50% KP
24,899
20.9% share
13,663g
172 CS · 5.5/m
S2ŞEN KIZLAR DM#3162
Syndra · ADC
9 / 5 / 8
44.7% KP
21,386
17.9% share
15,958g
278 CS · 8.9/m
zulu enjoyer#zulu
Blitzcrank · Support
1 / 8 / 15
42.1% KP
11,743
9.8% share
8,683g
19 CS · 0.6/m
Red side
DefeatHowler#TR1
Gragas · Top
8 / 5 / 10
51.4% KP
25,812
20.9% share
13,557g
248 CS · 7.9/m
Fuwa Aika#333
Viego · Jungle
9 / 9 / 14
65.7% KP
30,424
24.7% share
14,378g
206 CS · 6.6/m
lust#7 7
Qiyana · Mid
15 / 9 / 7
62.9% KP
40,814
33.1% share
14,877g
201 CS · 6.4/m
joji#XDD
Xerath · ADC
2 / 6 / 13
42.9% KP
19,550
15.9% share
10,376g
168 CS · 5.4/m
yusufreizzzz#00000
Rakan · Support
1 / 9 / 24
71.4% KP
6,682
5.4% share
9,275g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
