Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 33 days ago
23 / 4 / 13
K / D / A
78.3%
Kill participation
1,427.8
Damage / min
23,000g
576.9 gold / min
35
16 placed · 4 cleared
315
7.9 CS / min
Objective control
4
Dragons
3
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDEVLET#DEV
Darius · Top
4 / 4 / 8
26.1% KP
15,840
10.9% share
16,526g
317 CS · 8/m
N1Yu#000
Skarner · Jungle
5 / 3 / 15
43.5% KP
19,834
13.7% share
15,595g
260 CS · 6.5/m
Sasaki#8596
Yone · Mid
11 / 5 / 11
47.8% KP
37,616
26% share
16,433g
249 CS · 6.2/m
Fuwa Aika#333
Lux · ADC
23 / 4 / 13
78.3% KP
56,923
39.3% share
23,000g
315 CS · 7.9/m
BZ 2#zed
Zilean · Support
3 / 6 / 25
60.9% KP
14,671
10.1% share
12,818g
49 CS · 1.2/m
Red side
DefeatElandel#TR1
Kai'Sa · Top
4 / 9 / 3
31.8% KP
42,419
25.4% share
17,894g
263 CS · 6.6/m
21 gram eksildim#tolga
Ambessa · Jungle
4 / 7 / 6
45.5% KP
18,705
11.2% share
14,299g
247 CS · 6.2/m
V6 LX 1 A N 4 X#DEATH
Aurora · Mid
2 / 13 / 2
18.2% KP
21,849
13.1% share
11,905g
241 CS · 6/m
geto#zxc
Sivir · ADC
11 / 8 / 6
77.3% KP
72,109
43.2% share
23,399g
424 CS · 10.6/m
tight#kitty
Lulu · Support
1 / 9 / 13
63.6% KP
11,751
7% share
10,382g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
