Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 31 days ago
18 / 9 / 7
K / D / A
65.8%
Kill participation
1,383.9
Damage / min
13,966g
562.8 gold / min
24
14 placed · 0 cleared
141
5.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFuwa Aika#333
Quinn · Top
18 / 9 / 7
65.8% KP
34,345
34.6% share
13,966g
141 CS · 5.7/m
proesin#TR1
Qiyana · Jungle
7 / 2 / 13
52.6% KP
22,381
22.6% share
13,670g
207 CS · 8.3/m
ya lo vi#2 3
Locke · Mid
6 / 2 / 11
44.7% KP
16,775
16.9% share
10,712g
172 CS · 6.9/m
Suhnets#3242
Xayah · ADC
6 / 5 / 8
36.8% KP
16,331
16.5% share
12,576g
192 CS · 7.7/m
KingAce#TR1
Blitzcrank · Support
1 / 7 / 18
50% KP
9,304
9.4% share
7,729g
26 CS · 1/m
Red side
Defeatzortcan#0001
Vladimir · Top
5 / 8 / 4
36% KP
13,464
17.5% share
9,763g
152 CS · 6.1/m
issue#1x001
Sylas · Jungle
6 / 6 / 4
40% KP
12,621
16.4% share
10,190g
167 CS · 6.7/m
Hattori#Ryo
Akali · Mid
3 / 10 / 2
20% KP
15,930
20.7% share
6,689g
101 CS · 4.1/m
böcük#0510
Lucian · ADC
11 / 9 / 3
56% KP
25,500
33.1% share
14,430g
207 CS · 8.3/m
öcük#0510
Yuumi · Support
0 / 5 / 15
60% KP
9,412
12.2% share
7,086g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
