Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 31 days ago
20 / 11 / 6
K / D / A
48.1%
Kill participation
1,535.6
Damage / min
15,096g
421.5 gold / min
41
23 placed · 0 cleared
187
5.2 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySAMİ BARIŞ#TR1
Cho'Gath · Top
23 / 7 / 6
63% KP
62,330
36.2% share
23,097g
230 CS · 6.4/m
Sui Ishida#ati
Qiyana · Jungle
9 / 9 / 7
34.8% KP
33,854
19.7% share
16,483g
246 CS · 6.9/m
Damn#VX0
Twisted Fate · Mid
2 / 13 / 13
32.6% KP
15,917
9.3% share
12,312g
180 CS · 5/m
DikDuranPisVuran#3733
Ashe · ADC
10 / 12 / 12
47.8% KP
42,449
24.7% share
18,949g
263 CS · 7.3/m
sahil#demri
Seraphine · Support
2 / 13 / 20
47.8% KP
17,459
10.2% share
11,751g
51 CS · 1.4/m
Red side
DefeatFuwa Aika#333
Quinn · Top
20 / 11 / 6
48.1% KP
55,000
31.3% share
15,096g
187 CS · 5.2/m
Finarfin#1903
Jarvan IV · Jungle
10 / 8 / 15
46.3% KP
31,181
17.7% share
15,078g
221 CS · 6.2/m
haepura#yayy
Akali · Mid
16 / 3 / 9
46.3% KP
48,853
27.8% share
16,644g
279 CS · 7.8/m
Revenge of Horse#77777
Kalista · ADC
6 / 13 / 4
18.5% KP
25,366
14.4% share
17,467g
293 CS · 8.2/m
AlpCaglarss#randm
Rell · Support
2 / 11 / 33
64.8% KP
15,544
8.8% share
10,914g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
