Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 31 days ago
5 / 7 / 26
K / D / A
73.8%
Kill participation
1,183
Damage / min
11,017g
451.8 gold / min
81
37 placed · 5 cleared
35
1.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrezdion#7354
Nasus · Top
1 / 4 / 2
15% KP
14,739
19.1% share
7,717g
182 CS · 7.5/m
double fusion#212
Qiyana · Jungle
9 / 12 / 2
55% KP
19,556
25.4% share
11,403g
143 CS · 5.9/m
GOAT#TR2
Viktor · Mid
7 / 8 / 3
50% KP
25,007
32.5% share
12,541g
223 CS · 9.1/m
Orihime#mirai
Lux · ADC
1 / 9 / 10
55% KP
12,852
16.7% share
8,302g
145 CS · 5.9/m
duygusal hamsi#TR1
Thresh · Support
2 / 9 / 8
50% KP
4,891
6.3% share
7,609g
46 CS · 1.9/m
Red side
VictoryAxes Dont lie#7135
Tryndamere · Top
3 / 4 / 3
14.3% KP
11,303
12.1% share
10,325g
222 CS · 9.1/m
Kod Adı SAKALLI#YEŞİL
Bel'Veth · Jungle
7 / 2 / 6
31% KP
7,513
8% share
12,714g
217 CS · 8.9/m
Hizen#1000
Locke · Mid
15 / 3 / 6
50% KP
24,100
25.7% share
13,366g
175 CS · 7.2/m
ego issues1#XDD
Ezreal · ADC
12 / 4 / 15
64.3% KP
21,838
23.3% share
15,348g
201 CS · 8.2/m
Makishima Shougo#333
Brand · Support
5 / 7 / 26
73.8% KP
28,846
30.8% share
11,017g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
