Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 25 days ago
15 / 3 / 7
K / D / A
50%
Kill participation
1,227.9
Damage / min
18,074g
569 gold / min
21
13 placed · 0 cleared
274
8.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFloodchuk#Ryze
Wukong · Top
16 / 11 / 1
51.5% KP
42,476
32.5% share
18,029g
178 CS · 5.6/m
Rafilia#142
Rengar · Jungle
3 / 10 / 4
21.2% KP
20,397
15.6% share
11,388g
219 CS · 6.9/m
köylü#2145
Mel · Mid
11 / 9 / 4
45.5% KP
31,464
24% share
13,644g
209 CS · 6.6/m
Isyutaru#アイス
Seraphine · ADC
2 / 7 / 6
24.2% KP
27,718
21.2% share
10,712g
208 CS · 6.5/m
ilomilo#sera
Nami · Support
1 / 7 / 8
27.3% KP
8,818
6.7% share
8,396g
30 CS · 0.9/m
Red side
VictorySkimagrıyor31#XDD
Yasuo · Top
6 / 9 / 9
34.1% KP
22,477
15.9% share
12,957g
193 CS · 6.1/m
Halsing902#TR1
Lee Sin · Jungle
12 / 7 / 19
70.5% KP
45,615
32.2% share
16,250g
214 CS · 6.7/m
borderline#十十十
Zed · Mid
9 / 11 / 4
29.5% KP
29,985
21.2% share
13,658g
175 CS · 5.5/m
Makishima Shougo#333
Syndra · ADC
15 / 3 / 7
50% KP
39,006
27.5% share
18,074g
274 CS · 8.6/m
HIGAN 此岸#答えは沈黙
Zilean · Support
2 / 3 / 33
79.5% KP
4,524
3.2% share
10,877g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
